Wǟf Sir Hadfow has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Wǟf Sir Hadfow receives an average of 76 cm/y (29 in/y) of precipitation, most of which comes in the form of rain during the spring. Wǟf Sir Hadfow covers an area of nearly 120 km2 (48 mi2), and an average elevation of 4752 m (15590 ft) above sea level.
Overview
Wǟf Sir Hadfow was founded durring the late 12th century in fall of the year 1082, by Cúchī̄s Ré̄ 'Cutebia Kylie' Rānvéch Cú̄r Gaw̋ch. The establishment of Wǟf Sir Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Wǟf Sir Hadfow's construction back out of the project. Cúchī̄s Ré̄ 'Cutebia Kylie' Rānvéch Cú̄r Gaw̋ch pushed on reguardles, and Wǟf Sir Hadfow was finished, but starts off as a terible place to live.
Wǟf Sir Hadfow was built using the conventions of Wood Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Wǟf Sir Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Wǟf Sir Hadfow is buildings are located arround a single crampt baked earthen mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Wǟf Sir Hadfow's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
Wǟf Sir Hadfow has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Wǟf Sir Hadfow’s streets.
Civic Infrastructure
Wǟf Sir Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Wǟf Sir Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Wǟf Sir Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wǟf Sir Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wǟf Sir Hadfow's parks.
Wǟf Sir Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wǟf Sir Hadfow.
Wǟf Sir Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Wǟf Sir Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Wǟf Sir Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Wǟf Sir Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Wǟf Sir Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Wǟf Sir Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Wǟf Sir Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wǟf Sir Hadfow's public wards, blessings, and other arcane systems.
Wǟf Sir Hadfow has an Arcane Academy which provides higher education in the arcane sciences.
Wǟf Sir Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Wǟf Sir Hadfow's grid is powered by mana accumulators.
Wǟf Sir Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Wǟf Sir Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Wǟf Sir Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Wǟf Sir Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wǟf Sir Hadfow's natural decorations nor waterways.
Wǟf Sir Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Wǟf Sir Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Wǟf Sir Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Wǟf Sir Hadfow's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.
Wǟf Sir Hadfow's bank was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
Due to the actions of local Kami, summer is long in Wǟf Sir Hadfow.
The Crawling Hand near Wǟf Sir Hadfow are known to be almost tame, such that they can be put to domestic use.
Wǟf Sir Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Wild Magic energies of tier 1 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 51
Farmers: 83
Farm Laborer: 157
Hunters: 105
Milk Maids: 74
Ranchers: 37
Ranch Hands: 77
Shepherds: 67
Farmland: 114323 m2
Cattle and Similar Creatures: 7092
Poultry: 85104
Swine: 5673
Sheep: 283
Goats: 56
Horses, Mounts, and Beasts of Burden: 2836
Craftsmen
Arms and Toolmakers: 59
Blacksmiths: 69
Bookbinders: 35
Buckle-makers: 39
Cabinetmakers: 60
Candlemakers: 88
Carpenters: 87
Clothmakers: 81
Coach and Harness Makers: 30
Coopers: 74
Copper, Brass, Tin, Zinc, and Lead Workers: 39
Copyists: 26
Cutlers: 23
Fabricworkers: 64
Farrier: 162
Furriers: 18
Glassworkers: 109
Gunsmiths: 62
Harness-Makers: 28
Hatters: 56
Hosiery Workers: 20
Jewelers: 32
Leatherwrights: 70
Locksmiths: 28
Matchstick makers: 43
Musical Instrument Makers: 42
Painters, Structures and Fixtures: 35
Paper Workers: 41
Plasterers: 38
Pursemakers: 47
Roofers: 30
Ropemakers: 28
Rugmakers: 27
Saddlers: 51
Scabbardmakers: 62
Scalemakers: 30
Scientific, Surgical, and Optical Instrument Makers: 18
Sculptors, Structures and Fixtures: 27
Shoemakers: 27
Soap and Tallow Workers: 103
Tailors: 171
Tanners: 36
Upholsterers: 40
Watchmakers: 39
Weavers: 83
Whitesmiths: 22
Merchants
Adventuring Goods Retellers: 19
Arcana Sellers: 19
Beer-Sellers: 36
Booksellers: 43
Butchers: 72
Chandlers: 76
Chicken Butchers: 75
Entrepreneurs: 29
Fine Clothiers: 69
Fishmongers: 69
Florists: 17
Potion Sellers: 48
Resellers: 123
Spice Merchants: 38
Wine-sellers: 60
Wheelwright: 46
Woodsellers: 28
Service workers
Bakers: 141
Barbers: 126
Coachmen: 39
Cooks: 113
Doctors: 56
Gamekeepers: 44
Grooms: 25
Hairdressers: 101
Healers: 77
Housekeepers: 88
Housemaids: 135
House Stewards: 88
Inns: 26
Laundry maids: 54
Maidservants: 105
Nursery Maids: 50
Pastrycooks: 105
Restaurateur: 128
Tavern Keepers: 123
Specialized Laborer
Ashworkers: 39
Bleachers: 27
Chemical Workers: 16
Coal Heavers: 61
In-Town Couriers: 67
Long Haul Couriers: 61
Dockyard Workers: 54
Gas Workers: 13
Hay Merchants: 24
Leech Collectors: 75
Millers: 63
Miners: 65
Oilmen and Polishers: 42
Postmen: 64
Pure Finder: 35
Skinners: 78
Sugar Refiners: 16
Tosher: 43
Warehousemen: 88
Watercarriers: 61
Watermen, Bargemen, etc.: 85
Skilled Laborers
Accountants: 37
Alchemist: 41
Clerk: 56
Dentists: 29
Educators: 71
Engineers: 41
Gardeners: 28
Mages: 21
Plumbers: 30
Pharmacist: 33
Professors: 12
Scientists: 21
Wizards: 12
Civil Servants
Adventurers: 28
Bankers: 42
Civil Clerks: 63
Civic Iudex: 30
Consultants: 18
Exorcist: 63
Fixers: 35
Kami Clerk: 56
Landlords: 53
Lawyers: 35
Legend Keepers: 48
Militia Officers: 177
Monks, Monastic: 91
Monks, Civic: 81
Historian, Oral: 59
Historian, Textual: 34
Policemen, Sheriffs, etc.: 57
Priests: 109
Rangers: 39
Rat Catchers: 46
Scholars: 44
Spiritualist: 52
Slayers: 16
Storytellers: 111
Military Officers: 81
Cottage Industries
Brewers: 78
Comfort Services: 101
Enchanters: 30
Herbalists: 32
Jaminators: 101
Needleworkers: 97
Potters: 48
Preserve Makers: 88
Quilters: 41
Seamsters: 166
Spinners: 83
Tinker: 31
Weaver: 76
Artists
Actors: 30
Architects: 11
Bards: 46
Costumers: 17
Dancers: 32
Drafters: 18
Engravers: 22
Fine Furniture Carpenters: 13
Glaziers: 29
Inlayers: 27
Musicians: 85
Painters, Art: 14
Playwrights: 29
Sculptors, Art: 25
Wood Carvers: 101
Writers: 94
Produce Industries
Butter Churners: 97
Canners: 85
Cheesmakers: 101
Ice Merchants: 12
Millers: 59
Picklers: 46
Smokers: 36
Stockmakers: 31
Tobacconists: 42
Tallowmakers: 72
10613 of Wǟf Sir Hadfow's population work within a Foundational Occupation.
600 work in Agriculture
2399 work as Craftsmen
867 work as Merchants
1624 work as Service Workers
1077 work as General Laborers
432 work as Skilled Laborers
1468 work as Civil Servants
972 work in Cottage Industries
593 work as Artists
581 work in Produce Industries
15770 of Wǟf Sir Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1985 (7%) are noncontributers.
Points of Interest
Wǟf Sir Hadfow has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the late 2nd century was struck by a great wind storm. A great funnel cloud itself touched down in Wǟf Sir Hadfow, bringing twisting winds which killed 144 people, 213 livestock, and 45 buildings in the disaster.. The disaster is generally remembered as the Howling Winds of Death.